From 7adb050064af8bb1f434890fba4871fe1b1e8ad5 Mon Sep 17 00:00:00 2001 From: vlad Date: Fri, 7 Apr 2023 10:29:09 +0300 Subject: [PATCH] =?UTF-8?q?=D0=94=D0=BE=D0=B1=D0=B0=D0=B2=D0=BB=D0=B5?= =?UTF-8?q?=D0=BD=20=D0=BF=D1=83=D0=BD=D0=BA=D1=82=207=20=D0=BB=D0=B0?= =?UTF-8?q?=D0=B1=D1=8B=202?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- lab2/CMakeLists.txt | 3 + lab2/src/render/render-7.cpp | 115 +++++++++++++++++++++++++++++++++++ 2 files changed, 118 insertions(+) create mode 100644 lab2/src/render/render-7.cpp diff --git a/lab2/CMakeLists.txt b/lab2/CMakeLists.txt index 4674552..c6d2048 100644 --- a/lab2/CMakeLists.txt +++ b/lab2/CMakeLists.txt @@ -46,3 +46,6 @@ target_link_libraries(${PROJECT_NAME}_5 ${LIBS}) add_executable(${PROJECT_NAME}_6 ${CORE_SOURCES} src/render/render-6.cpp) target_link_libraries(${PROJECT_NAME}_6 ${LIBS}) + +add_executable(${PROJECT_NAME}_7 ${CORE_SOURCES} src/render/render-7.cpp) +target_link_libraries(${PROJECT_NAME}_7 ${LIBS}) diff --git a/lab2/src/render/render-7.cpp b/lab2/src/render/render-7.cpp new file mode 100644 index 0000000..60d0a21 --- /dev/null +++ b/lab2/src/render/render-7.cpp @@ -0,0 +1,115 @@ +// +// Created by vlad on 23.03.23. +// + +#include "render.h" +#include "../graphics/MeshLoader.h" +#include "../graphics/Shader.h" + +#include + +static Mesh* mesh_xyz; +static Mesh* mesh_sphere; +static Mesh* mesh_cone; + +static Shader* shader; + + +static void drawSnowman(const glm::mat4& model) { + // снеговик, типа собран + + // нижний шар + shader->uniformMatrix("model", model); + mesh_sphere->draw(); + + // шар 2 + auto translate = glm::translate(glm::mat4(1.0f), glm::vec3(0, 1.5,0)); + auto scale = glm::scale(glm::mat4(1.0f), glm::vec3(0.5, 0.5 ,0.5)); + shader->uniformMatrix("model", model * translate * scale); + mesh_sphere->draw(); + + // глаз X- (со смещением по Z) + translate = glm::translate(glm::mat4(1.0f), glm::vec3(-0.25, 1.75, 0.25)); + scale = glm::scale(glm::mat4(1.0f), glm::vec3(0.25, 0.25,0.25)); + shader->uniformMatrix("model", model * translate * scale); + mesh_sphere->draw(); + + // глаз X+ (со смещением по Z) + translate = glm::translate(glm::mat4(1.0f), glm::vec3(0.25, 1.75, 0.25)); + shader->uniformMatrix("model", model * translate * scale); + mesh_sphere->draw(); + + // нос, (со смещением по Z) + translate = glm::translate(glm::mat4(1.0f), glm::vec3(0, 1.5, 0.5)); + auto rotate = glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(1, 0, 0)); + shader->uniformMatrix("model", model * translate * scale * rotate); + mesh_cone->draw(); +} + + +void renderScene(Camera& cam) { + auto projview = cam.getProjection() * cam.getView(); + shader->use(); + shader->uniformMatrix("projview", projview); + + // мировой центр + shader->uniformMatrix("model", glm::mat4(1.0f)); + mesh_xyz->draw(); + + // вот тут добавились матрицы вращения + static float rotation_angle = 0.0f; + auto rotate = glm::rotate(glm::mat4(1.0f), rotation_angle, glm::vec3(0, 1, 0)); + rotation_angle += 0.0004f; + + // тут нужен нужен translate_x+, translate_x-, translate_up + auto translate_xp = glm::translate(glm::mat4(1.0f), glm::vec3(1.7, 0, 0)); + auto translate_xm = glm::translate(glm::mat4(1.0f), glm::vec3(-1.7, 0, 0)); + auto translate_up = glm::translate(glm::mat4(1.0f), glm::vec3(0, 1, 0)); + auto scale_0_7 = glm::scale(glm::mat4(1.0f), glm::vec3(0.7, 0.7,0.7)); + + // базовая матрица, = центр снеговика + вращение + auto base = translate_xp * rotate; + + // первый снеговик, смещаем взад (X-) и смещаем наверх + drawSnowman(base * translate_xm * translate_up); + + // второй снеговик, масштабируем, смещаем вверх + drawSnowman(base * scale_0_7 * translate_up); + + // третий снеговик, смещаем в X+ и смещаем наверх + drawSnowman(base * scale_0_7 * translate_xp * scale_0_7 * translate_up); +} + +int loadResources() { + mesh_xyz = MeshLoader::loadMesh("res/xyz"); + if (mesh_xyz == nullptr) { + std::cerr << "Failed to load 'xyz' mesh!" << std::endl; + return -1; + } + + mesh_sphere = MeshLoader::loadMesh("res/sphere"); + if (mesh_sphere == nullptr) { + std::cerr << "Failed to load 'sphere' mesh!" << std::endl; + return -1; + } + + mesh_cone = MeshLoader::loadMesh("res/cone"); + if (mesh_cone == nullptr) { + std::cerr << "Failed to load 'cone' mesh!" << std::endl; + return -1; + } + + shader = Shader::loadShader("res/main-colored.vsh", "res/main-colored.fsh"); + if (shader == nullptr) { + return -1; + } + + return 0; +} + +void unloadResources() { + delete mesh_xyz; + delete mesh_cone; + delete mesh_sphere; + delete shader; +} \ No newline at end of file