Добавлен снеговик, добавлены кординатные оси, рефактор рендеринга

This commit is contained in:
2023-03-23 21:07:42 +03:00
parent 273ae90ea3
commit e42ce2fc73
15 changed files with 5242 additions and 229 deletions

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@@ -1,12 +0,0 @@
# Blender MTL File: 'cube.blend'
# Material Count: 1
newmtl CubeColor
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.447721 0.037177
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2

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@@ -1,32 +0,0 @@
# Blender v3.4.1 OBJ File: 'cube.blend'
# www.blender.org
mtllib cube.mtl
o Cube
v 1.000000 1.000000 -1.000000
v 1.000000 -1.000000 -1.000000
v 1.000000 1.000000 1.000000
v 1.000000 -1.000000 1.000000
v -1.000000 1.000000 -1.000000
v -1.000000 -1.000000 -1.000000
v -1.000000 1.000000 1.000000
v -1.000000 -1.000000 1.000000
vn 0.0000 1.0000 0.0000
vn 0.0000 0.0000 1.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 -1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
usemtl CubeColor
s off
f 5//1 3//1 1//1
f 3//2 8//2 4//2
f 7//3 6//3 8//3
f 2//4 8//4 6//4
f 1//5 4//5 2//5
f 5//6 2//6 6//6
f 5//1 7//1 3//1
f 3//2 7//2 8//2
f 7//3 5//3 6//3
f 2//4 4//4 8//4
f 1//5 3//5 4//5
f 5//6 1//6 2//6

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@@ -1,10 +1,24 @@
#version 330 core
in vec4 a_color;
in vec4 fragColor;
in vec3 fragPos;
in vec3 fragNormal;
out vec4 f_color;
float map(float value, float min1, float max1, float min2, float max2) {
return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
}
void main(){
f_color = a_color;
vec3 lightColor = vec3(1, 1, 1);
vec3 lightDir = vec3(1, 1, 1);
// диффузное освещение
// dot получается [-1 ... 1]
float diff = dot(normalize(fragNormal), normalize(lightDir));
// теперь делаем диапазон [0.2 ... 1]
diff = map(diff, -1, 1, 0.2, 1);
f_color = vec4(diff * lightColor * fragColor.rgb, fragColor.a);
}

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@@ -4,20 +4,18 @@ layout (location = 0) in vec3 v_position;
layout (location = 1) in vec3 v_normal;
layout (location = 2) in vec3 v_color;
out vec4 a_color;
out vec4 fragColor;
out vec3 fragPos;
out vec3 fragNormal;
uniform mat4 projview;
uniform mat4 model;
void main(){
// gl_Position = vec4(v_position, 1) * projview;
gl_Position = projview * model * vec4(v_position, 1);
fragPos = vec3(model * vec4(v_position, 1.0));
gl_Position = projview * vec4(fragPos, 1.0);
// dot получается [-1 ... 1]
float l = dot((model * vec4(v_position, 1)).xyz, normalize(vec3(1, 1, 1)));
// сначала делаем диапазон [1 ... 3]
// потом [0.5 ... 1]
l = (l + 2) / 3;
a_color = vec4(v_color * l, 1);
fragNormal = mat3(transpose(inverse(model))) * v_normal;
fragColor = vec4(v_color, 1);
}

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lab2/res/snowman.blend Normal file

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lab2/res/snowman.mtl Normal file
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# Blender MTL File: 'mesh_snowman.blend'
# Material Count: 4
newmtl Body-0
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.310327 0.800000 0.457029
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl Body-1
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.569280 0.266345 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl Face
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.116962 0.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl Neck
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.502547 0.345282
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2

4839
lab2/res/snowman.obj Normal file

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42
lab2/res/xyz.mtl Normal file
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# Blender MTL File: 'xyz.blend'
# Material Count: 4
newmtl Blue
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.000000 0.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl Green
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.000000 1.000000 0.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl Red
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 1.000000 0.000000 0.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl center_color
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.043866 0.393530
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2

155
lab2/res/xyz.obj Normal file
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@@ -0,0 +1,155 @@
# Blender v3.4.1 OBJ File: 'xyz.blend'
# www.blender.org
mtllib xyz.mtl
o DirX_Cube.001
v 0.000000 -0.039002 0.039002
v 0.000000 0.039002 0.039002
v 0.000000 -0.039002 -0.039002
v 0.000000 0.039002 -0.039002
v 0.874245 -0.039002 0.039002
v 0.874245 0.039002 0.039002
v 0.874245 -0.039002 -0.039002
v 0.874245 0.039002 -0.039002
v 0.871079 -0.088003 0.087236
v 0.871079 0.088003 0.087236
v 0.871079 -0.088003 -0.088770
v 0.871079 0.088003 -0.088770
v 0.999919 0.000000 -0.000767
vn -1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
vn 0.5640 0.0000 -0.8258
vn 0.5640 0.0000 0.8258
vn 0.5640 -0.8258 0.0000
vn 0.5640 0.8258 0.0000
usemtl Red
s off
f 2//1 3//1 1//1
f 4//2 7//2 3//2
f 6//3 1//3 5//3
f 7//4 1//4 3//4
f 4//5 6//5 8//5
f 10//1 11//1 9//1
f 11//6 12//6 13//6
f 13//7 10//7 9//7
f 11//8 13//8 9//8
f 13//9 12//9 10//9
f 2//1 4//1 3//1
f 4//2 8//2 7//2
f 6//3 2//3 1//3
f 7//4 5//4 1//4
f 4//5 2//5 6//5
f 10//1 12//1 11//1
o DirY_Cube.004
v 0.039002 0.000000 0.039002
v -0.039002 0.000000 0.039002
v 0.039002 0.000000 -0.039002
v -0.039002 0.000000 -0.039002
v 0.039002 0.874245 0.039002
v -0.039002 0.874245 0.039002
v 0.039002 0.874245 -0.039002
v -0.039002 0.874245 -0.039002
v 0.088003 0.871079 0.087236
v -0.088003 0.871079 0.087236
v 0.088003 0.871079 -0.088770
v -0.088003 0.871079 -0.088770
v -0.000000 0.999919 -0.000767
vn 0.0000 -1.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
vn 1.0000 0.0000 0.0000
vn -1.0000 -0.0000 0.0000
vn 0.0000 0.5640 -0.8258
vn 0.0000 0.5640 0.8258
vn 0.8258 0.5640 0.0000
vn -0.8258 0.5640 0.0000
usemtl Green
s off
f 15//10 16//10 14//10
f 17//11 20//11 16//11
f 19//12 14//12 18//12
f 20//13 14//13 16//13
f 17//14 19//14 21//14
f 23//10 24//10 22//10
f 24//15 25//15 26//15
f 26//16 23//16 22//16
f 24//17 26//17 22//17
f 26//18 25//18 23//18
f 15//10 17//10 16//10
f 17//11 21//11 20//11
f 19//12 15//12 14//12
f 20//13 18//13 14//13
f 17//14 15//14 19//14
f 23//10 25//10 24//10
o DirZ_Cube.005
v -0.039002 -0.039002 0.000000
v -0.039002 0.039002 0.000000
v 0.039002 -0.039002 0.000000
v 0.039002 0.039002 0.000000
v -0.039002 -0.039002 0.874245
v -0.039002 0.039002 0.874245
v 0.039002 -0.039002 0.874245
v 0.039002 0.039002 0.874245
v -0.087236 -0.088003 0.871079
v -0.087236 0.088003 0.871079
v 0.088770 -0.088003 0.871079
v 0.088770 0.088003 0.871079
v 0.000767 0.000000 0.999919
vn 0.0000 0.0000 -1.0000
vn 1.0000 0.0000 0.0000
vn -1.0000 0.0000 -0.0000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
vn 0.8258 0.0000 0.5640
vn -0.8258 0.0000 0.5640
vn 0.0000 -0.8258 0.5640
vn 0.0000 0.8258 0.5640
usemtl Blue
s off
f 28//19 29//19 27//19
f 30//20 33//20 29//20
f 32//21 27//21 31//21
f 33//22 27//22 29//22
f 30//23 32//23 34//23
f 36//19 37//19 35//19
f 37//24 38//24 39//24
f 39//25 36//25 35//25
f 37//26 39//26 35//26
f 39//27 38//27 36//27
f 28//19 30//19 29//19
f 30//20 34//20 33//20
f 32//21 28//21 27//21
f 33//22 31//22 27//22
f 30//23 28//23 32//23
f 36//19 38//19 37//19
o center_Cube.006
v 0.062605 0.062605 -0.062605
v 0.062605 -0.062605 -0.062605
v 0.062605 0.062605 0.062605
v 0.062605 -0.062605 0.062605
v -0.062605 0.062605 -0.062605
v -0.062605 -0.062605 -0.062605
v -0.062605 0.062605 0.062605
v -0.062605 -0.062605 0.062605
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 1.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 1.0000 0.0000
vn 0.0000 -1.0000 0.0000
usemtl center_color
s off
f 41//28 40//28 42//28
f 43//29 42//29 46//29
f 47//30 46//30 44//30
f 45//31 44//31 40//31
f 46//32 42//32 40//32
f 43//33 47//33 45//33
f 41//28 42//28 43//28
f 43//29 46//29 47//29
f 47//30 44//30 45//30
f 45//31 40//31 41//31
f 46//32 40//32 44//32
f 43//33 45//33 41//33