Исправление шейдера для работы с нормалями

This commit is contained in:
2023-03-23 19:01:33 +03:00
parent bd12a62be1
commit e7e4852756
5 changed files with 20 additions and 10 deletions

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@@ -1,12 +1,12 @@
# Blender MTL File: 'cube.blend'
# Material Count: 1
newmtl Material
newmtl CubeColor
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Kd 0.800000 0.447721 0.037177
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
Ni 1.450000
d 1.000000
illum 2

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@@ -16,7 +16,7 @@ vn -1.0000 0.0000 0.0000
vn 0.0000 -1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
usemtl Material
usemtl CubeColor
s off
f 5//1 3//1 1//1
f 3//2 8//2 4//2

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@@ -5,10 +5,18 @@ layout (location = 1) in vec3 v_normal;
out vec4 a_color;
uniform mat4 projview;
uniform mat4 model;
void main(){
// gl_Position = vec4(v_position, 1) * projview;
gl_Position = projview * vec4(v_position, 1);
a_color = vec4(0.5, 0, 1, 1);
gl_Position = projview * model * vec4(v_position, 1);
// dot получается [-1 ... 1]
float l = dot((model * vec4(v_position, 1)).xyz, normalize(vec3(1, 1, 1)));
// сначала делаем диапазон [1 ... 3]
// потом [0.5 ... 1]
l = (l + 2) / 3;
a_color = vec4(vec3(0.5, 0, 1) * l, 1);
}