k3s2-graphics-lab/res/main-colored.vsh

22 lines
493 B
GLSL

#version 330 core
layout (location = 0) in vec3 v_position;
layout (location = 1) in vec3 v_normal;
layout (location = 2) in vec3 v_color;
out vec4 fragColor;
out vec3 fragPos;
out vec3 fragNormal;
uniform mat4 projview;
uniform mat4 model;
void main(){
// gl_Position = vec4(v_position, 1) * projview;
fragPos = vec3(model * vec4(v_position, 1.0));
gl_Position = projview * vec4(fragPos, 1.0);
fragNormal = mat3(transpose(inverse(model))) * v_normal;
fragColor = vec4(v_color, 1);
}