75 lines
1.9 KiB
C++

//
// Created by vlad on 23.03.23.
//
#include "render.h"
#include "../graphics/MeshLoader.h"
#include "../graphics/Shader.h"
#include <glm/ext/matrix_transform.hpp>
static Mesh* mesh_xyz;
static Mesh* mesh_sphere;
static Mesh* mesh_cone;
static Shader* shader;
void renderScene(Camera& cam) {
auto projview = cam.getProjection() * cam.getView();
shader->use();
shader->uniformMatrix("projview", projview);
// мировой центр
shader->uniformMatrix("model", glm::mat4(1.0f));
mesh_xyz->draw();
// снеговик, типа в ряд по частям по оси X
mesh_sphere->draw();
auto translate = glm::translate(glm::mat4(1.0f), glm::vec3(2, 0 ,0));
auto scale_0_5 = glm::scale(glm::mat4(1.0f), glm::vec3(0.5, 0.5 ,0.5));
shader->uniformMatrix("model", translate * scale_0_5);
mesh_sphere->draw();
shader->uniformMatrix("model", translate * translate * scale_0_5 * scale_0_5);
mesh_sphere->draw();
shader->uniformMatrix("model", translate * translate * translate * scale_0_5);
mesh_cone->draw();
}
int loadResources() {
mesh_xyz = MeshLoader::loadMesh("res/xyz");
if (mesh_xyz == nullptr) {
std::cerr << "Failed to load 'xyz' mesh!" << std::endl;
return -1;
}
mesh_sphere = MeshLoader::loadMesh("res/sphere");
if (mesh_sphere == nullptr) {
std::cerr << "Failed to load 'sphere' mesh!" << std::endl;
return -1;
}
mesh_cone = MeshLoader::loadMesh("res/cone");
if (mesh_cone == nullptr) {
std::cerr << "Failed to load 'cone' mesh!" << std::endl;
return -1;
}
shader = Shader::loadShader("res/main-colored.vsh", "res/main-colored.fsh");
if (shader == nullptr) {
return -1;
}
return 0;
}
void unloadResources() {
delete mesh_xyz;
delete mesh_cone;
delete mesh_sphere;
delete shader;
}