15 lines
287 B
GLSL

#version 330 core
layout (location = 0) in vec3 v_position;
layout (location = 1) in vec3 v_normal;
out vec4 a_color;
uniform mat4 projview;
void main(){
// gl_Position = vec4(v_position, 1) * projview;
gl_Position = projview * vec4(v_position, 1);
a_color = vec4(0.5, 0, 1, 1);
}