15 lines
287 B
GLSL
15 lines
287 B
GLSL
#version 330 core
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layout (location = 0) in vec3 v_position;
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layout (location = 1) in vec3 v_normal;
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out vec4 a_color;
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uniform mat4 projview;
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void main(){
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// gl_Position = vec4(v_position, 1) * projview;
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gl_Position = projview * vec4(v_position, 1);
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a_color = vec4(0.5, 0, 1, 1);
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}
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